March 6, 2019

So, what happened since October?

The Historical VR experience prototype is taking shape! My teammates added a forest and mountains in the first part, they also added more details inside the halls. In a near future they will add a tutorial level at the start of the exper...

October 19, 2018

Those past 3 weeks were rich in researches!

I finally finished to read the book "Music Instinct" by Philip Ball, which helped me a lot to understand how western music in composed, structured. It also gave me clues on the way composers manipulate and write music that aff...

September 22, 2018

Finally September came. Happily it was about time to go back at university!

This is the final and 4th year of my bachelor in Sound and Music for Games. So, after spending my summer thinking about my dissertation subject and read books about sound design. I finally found...

November 15, 2017

To create different ambience for your game you usually have to do field recording to record for instance the ambience of a forest, the sea, indoor, etc.

You can record the overall sound of a place as well as record some specific sounds then later add and eventually laye...

October 13, 2017

This week we needed to create our own Pick Up sounds to implement them in the game project Cube. To this purpose, I did first a Foley session at home, in my small kitchen because the acoustics of the room is quite good for Foley sessions.

For recording, I used the follo...

October 3, 2017

PLANNING

Before any recording session you need to plan it. This included making an asset list with all the sounds you need to record. This prevent oversight that would be a loss of time in your project. This is also a good way to be organized and work efficiently. Durin...

September 9, 2017

WHAT IS GAME AUDIO?

GAME AUDIO include all the audio components present in a game which are Music, Sound Effects, Voices, Audio programming.

In this blog post you will find a short critical analysis about the music soundtrack of MASS EFFECT TRILOGY.

Mass Effect is a video...

May 18, 2017

SOUND DESIGN for the Video Game: BREAKING WHEEL

For this project i had to create Sound Design as well as composing music for a 3D platform Video Game: Breaking Wheel. The work was made in collaboration with an other sound designer based in USA. However, on this page i w...

February 22, 2017

For this assessment i had to do 30 second of sound replacement on a Short Excerpt of the movie Wall E .

For this i had to create all the sounds and SFX by recording voices, doing Foley and using sound synthesis on a DAW (Logic Pro X). I also had to use the song "D...

March 16, 2016

Those courses were focused on recording techniques, microphone techniques and placement along with connect and test an audio system.

I also learned mix and basics of mastering by learning the use of audio signal processing for recording and mixing such as:

- Gain structu...

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