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LOST EMBER

PC/ CONSOLES

Adventure game

LOST MYTHS

VR 

Historical Experience

YOU ARE NEXT

VR

Escape Room

BREAKING WHEEL

PC/iOS

Puzzle/platformer

 

 

LOST EMBER

PC /Console game

I worked for Solid Audioworks (Will Morton) as a sound designer on the adventure game Lost Ember, developed by Mooneye Studio.

The game was released on the 22nd of November 2019 on Steam, GOG, Xbox One, and PlayStation.

 

I was in charge of:

  • Foley: animal footsteps and movements, foliage

  • Field Recording: ambiances, animals, foliage

  • Audio editing

  • Create a recording audio library

 

LOST MYTHS:

THE SONS OF RAGNAR

VR Experience​

For this project, I was part of a multidisciplinary team comprising 2 artists and 1 programmer. We decided to create a historical narrative VR experience based on the Saga of Ragnar. The set up of the story takes place in the 9th century during the Viking era.

For this project I was responsible for:


SOUND DESIGN

  • Field recording - ambiances and battles

  • Foley - injuries, wounds, crow, boat, boat sailing

  • Dialogues recording and editing 

  • Audio, editing, mixing, mastering

  • Create sound effect

  • Doing audio for marketing content

DOCUMENTATION


AUDIO IMPLEMENTATION
Fmod Studio and Unreal Engine 4

 

MUSIC COMPOSITION

Composing music that is historically accurate and conveys emotions related to the narrative

Full Gameplay video
 

 

YOU ARE NEXT

VR Game

This VR game made by Sara Quénel, is an escape room set up in a futuristic Scotland where you must find the name of the person who wants to kill you, to escape from your flat.


I was responsible for:

  • Recording dialogues

  • Audio, editing, mixing, mastering

  • Create sound effect

  • Audio spreadsheets (SFX, Music, and Dialogues)

The music was composed by Miroslaw Sienkiewicz

 

BREAKING WHEEL

PC / iOS game

With Jim Fitzpatrick, I was in charge of the sound design and music of the 3D platformer Breaking Wheel developed by our team Insane Mind Games.


Our game was Selected for the BIC festival 2017 and Taipei Game Show 2018. I got the chance to showcase it for these 2 events.
 

I was in charge of:

 

  • Foley, Field Recording

  • Audio editing

  • Build up a sound recording library

  • Create Sound Effects

  • Music composition: trailer and in-game